Dienstag, 13. Dezember 2016

Development: Pipeline #1

For my pipeline production project I'm going to make a few 3D assets to populate a small 20s inspired scene.

Therefore I started to make the first asset which is a crystal ashtray.

I started out with a simple cylinder I cut in quarters. I modelled one quarter and then mirrored the geometry on the other axis.

I applied a simple blinn material which I set up to replicate glass/crystal.








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