Dienstag, 13. Dezember 2016

Development: Pipeline #1

For my pipeline production project I'm going to make a few 3D assets to populate a small 20s inspired scene.

Therefore I started to make the first asset which is a crystal ashtray.

I started out with a simple cylinder I cut in quarters. I modelled one quarter and then mirrored the geometry on the other axis.

I applied a simple blinn material which I set up to replicate glass/crystal.








Donnerstag, 8. Dezember 2016

Carees and Portfolios

Careers I would like to look into are Environment Artist, Character Artist and Animator.
For the development project we are doing for the next 3 weeks I'm positioning myself as a environment artist.
I'm going to populate a small scene on a side table inspired by the 1920s.
It will include an ashtray, a cigarette holder and a drinking glass of some sort.
All assets will go through the pipeline process which includes: low poly model, high poly model, uv mapping, texturing, lighting and rendering.
I want to have a full HD render at the end of the project displaying all the assets it their best way.

Useful article about pipeline production
http://blog.digitaltutors.com/understanding-a-3d-production-pipeline-learning-the-basics/


I also had a look into several professional portfolios on art station.

Seth Thompson (my absolute favourite 3D artist to date)
https://www.artstation.com/artist/seththompson

Renaud Galand
https://www.artstation.com/artist/renaudgaland