Careers I would like to look into are Environment Artist, Character Artist and Animator.
For the development project we are doing for the next 3 weeks I'm positioning myself as a environment artist.
I'm going to populate a small scene on a side table inspired by the 1920s.
It will include an ashtray, a cigarette holder and a drinking glass of some sort.
All assets will go through the pipeline process which includes: low poly model, high poly model, uv mapping, texturing, lighting and rendering.
I want to have a full HD render at the end of the project displaying all the assets it their best way.
Useful article about pipeline production
I also had a look into several professional portfolios on art station.
Seth Thompson (my absolute favourite 3D artist to date)