Freitag, 4. November 2016

Game Theory - Seminar - Task 1

In the extract of 'The Myth of the Ergodic Videogame' James Newman talks about videogames and how they are not just interactive. He states that video games don't just foster one experience but many by delivering experience not only through interaction but also through movie sequences, map or feedback screens. He focuses on the experience itself not on it's pure visual or interactive part. As a bold statement he also says that visuals are far and foremost not too important for the game experience itself. I can relate to this, because a good game can deliver a good experience with out great graphics. Think about text based RPGs, which Newman also mentions. If the story is grand and you make it accessible in a way the player wants to keep on exploring, hyper realistic graphics aren't needed. On the other hand I, and many others, might disagree. As visual driven creatures, we are more likely to trust something if we can see it. Humans subconsciously scan faces and depend their trust on certain characteristics. If we transfer this to game graphics it means: I look at the graphics and decide if I can trust this game in the sense of 'will it be appealing'. We search for eye pleasing arguments, we want to see and experience something new, something we've not seen yet. We strive for the unknown by sticking to characteristics we know and trust to get a pleasant experience.
Overall I think that visuals became really important to the players over the years. They don't have to be 4k hyper realistic but they need to bee good, appealing in a way and believable.

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